![]() Some Achievements have cosmetic rewards - a tabard, say, but usually a title - but unlike other systems, none have an impact on gameplay. There are no secret Achievements (excepting the oddball Feats of Strength, which aren't worth points), there are very clear progress bars, and Achievements can be tracked on screen. The interface is, as you'd expect, logical, fast and easy on the eye: a button brings up a large window listing Achievements on one tab, and an astonishing nerd-gasm of lifetime statistics for your character on another (gold spent on postage, number of times rebirthed by a druid, total number of facepalms). Should keep you busy until November 13th.) ( Correction: the news passed us by but, like the other features listed here, Achievements will in fact be available for evey player to enjoy in the Echoes of Doom patch. And at first sight, it's not doing anything very special with the idea. Again, Blizzard is playing catch-up here, trotting down a path paved by Lord of the Rings Online's Deeds, WAR's Tome Unlocks and, more to the point, Xbox 360. The one item covered in this preview that won't arrive with Echoes of Doom, and will be kept back for Wrath of the Lich King on November, is the Achievement system. Scribes are going to make a lot of money, and everyone else is going to spend a lot - but a quick flick through the possible benefits suggests it'll be worth it. These enhancements are even more powerful and essential than enchants, and every player will want to keep the Glyph page of their spellbook full at all times. You get three major Glyph slots and three minor, unlocked as you level.īut it's Glyphs that will have the biggest effect. This is going to make trading as an Enchanter much more lucrative, and enchants much easier to access for every player. Vellum can be sold to Enchanters, who can then store their enchants on it for easy trade and sale at the auction house. There's also a "research" skill that gives Scribes a chance of discovering new Glyphs - freeing them, to some extent, from chasing after rare and expensive recipes - and most importantly, vellum. They can also create the familiar Scrolls, with their temporary buffs, the same way, as well as several other intriguing items: decks of random tarot cards that give item rewards when matched in a set deeds of ownership that will allow hunters to rename their pets teleport maps that serve as a back-up hearthstone off-hand books with stat bonuses for casters and random Darkmoon Faire cards. ![]() Scribes create Glyphs by gathering herbs and using milling - similar to Jewelcrafting's prospecting sub-profession - to turn the herbs into ink, which is then applied to parchment from a vendor. Major Glyphs typically add important functionality to one of your core skills, or increase its power or efficiency by some 20 per cent they're equivalent to one of the higher-ranked talents. You can equip major and minor Glyphs - three of each at level 80, though the slots are unlocked as you progress. Glyphs are an extremely powerful new form of customisation for every character. ![]() Any player can equip Glyphs, and Burning Crusade owners can take Inscription up to a skill of 375 (appropriate to their maximum level of 70). ![]() Inscription is such a major addition that, unlike Burning Crusade's Jewelcrafting - which only really came into play in Outland - it's being included in the regular content patch instead of held back for expansion purchasers. The biggest change coming to all players with Echoes of Doom is the new profession - Inscription - and the ability-altering Glyphs that it creates. ![]()
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